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NSW Youth Gacha Game Spending Linked to Higher Gambling Frequency and Harm

“A survey of 1954 young people in NSW Australia found out that those who spend money on gacha games have more gambling frequency and gambling related harm than those who did not.”
True
Confidence: High Checked on March 15, 2026

Summary

The NSW Australia online survey of 1,954 adolescents and young adults found that participants who spent money on gacha/loot‑box games reported significantly higher gambling frequency and experienced greater gambling‑related harm than those who did not spend money on such games.

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Sources 60 searched

pmc.ncbi.nlm.nih.gov
gambleaware.nsw.gov.au
pubmed.ncbi.nlm.nih.gov
sciencedirect.com
tamug.edu

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