NSW Youth Gacha Game Spending Linked to Higher Gambling Frequency and Harm
“A survey of 1954 young people in NSW Australia found out that those who spend money on gacha games have more gambling frequency and gambling related harm than those who did not.”
Summary
The NSW Australia online survey of 1,954 adolescents and young adults found that participants who spent money on gacha/loot‑box games reported significantly higher gambling frequency and experienced greater gambling‑related harm than those who did not spend money on such games.
Sources 60 searched
- How gacha gaming and life quality shape problem gambling risk: insights from a cross-sectional study using Hong Kong-based online survey of young adults - PMC
The present study aimed to investigate ... among Chinese young adult gamers. We hypothesized that both gacha gaming behaviors and quality of life would be significantly associated with problem gambling risk in this population....
- Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults - PMC
Adolescents and young adults who participate in video game microtransaction have been identified as the most susceptible group for problem gambling. Empirical evidence has shown that the prevalence of problem gambling in adolescents and young adults is higher than the other age groups (15).
- Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey - PMC
This article examines the relationship between the purchase of loot boxes, gambling behavior, and problem gambling among young people ages 16–24. Cross-sectional data were analyzed from wave 1 of the Emerging Adults Gambling Survey, an online survey of 3,549 people, aged 16–24.
- NSW Gambling Survey 2024
This report details the results of the NSW Gambling Survey 2024. This survey provides insights on who gambles, how gambling is changing, and the extent of gambling harm in NSW. The research, which was conducted by Central Queensland University, was commissioned by the NSW Responsible Gambling ...
- NSW Youth Gambling Study 2022 Qualitative Research Report
10.5. Critical views of advertising ........................................................................
- NSW Youth Gambling Study 2022 – Qualitative Research
NSW Youth Gambling Study 2022 – Qualitative Research
- Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia - PubMed
Methods: An online survey was conducted with 1,954 adolescents and young adults from NSW Australia, 59.9% female (aged 12-24), recruited by online panel aggregator, Qualtrics.
- Young people's reflections on the factors contributing to the normalisation of gambling in Australia - ScienceDirect
To explore young people's perceptions of the factors that may normalise gambling, and their opinions about the messages they see about gambling in the…
- Opinion: Gacha games pose increasing threat for younger players
Likewise, with excessive spending, ... restrictions are regulated under the law, gacha games are not as anyone under the age of 18 or 21 is capable of spending money within these games....